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Hard Light Grapple Slinger

Project type

Game Prototype

Date

May 2024

Hard Light Grapple Slinger was a game project based on the design philosophy of entering a flow state while gaming, The goal of the game is to use a grappling hook to avoid falling obstacles and obtain a high score. The Mechanics of the game were designed to be simple as to not detract from player concentration and to keep the player fully focused on the objective of Survival.

This was a solo project so my role in its creation is on all fronts, This was also my first time working in unreal and learning the ropes of a new game engine and working with new systems for the first time

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